![]() There are 3 10% faster buffs that, when combined with haste make for some kickass melee characters. So spread the healing and buffing duties around so that no one character runs out. Quickenings double and then triple your MP, so even if you don’t plan on relying on them, buy them first. The top half of the board is excellent for magic and buffs that are always on (HP +500, 10% less time to attack, etc) so I would concentrate on those as soon as you have all the Quickenings and the license for the best armor/weapon you have for each character.You may lose other characters for a while, but they’ll come back. It’ll be obvious who’s coming and going, since they’ll be labeled Guest in the menu.Completely ignoring characters would make them useless as back ups, but your other characters should be stronger to compensate. Although you only need three characters, you can switch out live characters at any time.Light Armor gives +HP, and Heavy Armor gives +attack power. Mystic Armor gives you +magic power, and so +MP by extension. Armor has several stats on it that you can’t see until you buy it or equip it or something like that.Get Golden Amulets as soon as possible to double your LP gain.If you have any tips feel free to share with us! Things to Know Before Playing Original Version It deals the same damage as Thunder III but has a much lower duration of 18 seconds.Before you play the Final Fantasy XII game, you will definitely want to know these simple but useful tips and tricks. This is your highest damage over time AoE spell. ![]() This is your highest damage-over-time spell. Y ou can only use this while under the effects of Astral Fire or Umbral Ice. Swap an Astral Fire for an Umbral Ice, or an Umbral Ice for an Astral Fire. Guarantees that the next Scathe, Fire, Paradox, or Thunder deliver their additional effects ( Firestarter or Thundercloud). Lasts for 15 seconds and causes your next three abilities to have no cast time.īy level 66 you'll get a second charge of this ability. As long you stay in it, you get a 15 percent reduction in spell cast time, recast time and auto-attack delays. Provides a stationary buff at your location that lasts for 30 seconds. Cast Xenoglossy - You'll have at least one stack of Polyglot to use this on.Cast Despair then use > Manafont - This gives you the mana you need for the rest of the opener.Cast Fire IV then cast > Amplifier and use > Ley Lines - This increases the number of spells you cast, therefore increasing overall damage.Cast Fire IV then consume a > a Grade 6 Tincture of Intelligence - This gives you a fairly large damage boost against raid bosses.Cast Thunder III then use > Triplecast.Start casting Fire III around 4 seconds before the encounter starts.Use Sharpcast around 12 seconds before the encounter starts.Your off GCD actions allow you to maximize your DPS. As mentioned, one of the strengths of the Black Mage is that the rotation doesn't change all that much, as your primary function is about building up currencies (like Polyglot) and then consuming them for big damage. The opener rotation is used to sync buffs with your team and give yourself the maximum possible damage in harder group content. 1 Wizards Petasos 1 Wizards Gloves 1 Wizard's Tonban 1 Wizard's Crakowsġ Wizard's Coat 1 Sorcerer's Attire Cofferįoul Enhanced Enochian Back in Black III (Achievement)Ī Home For A Tome (technically a side quest)ġ Heavens' Eye Materia VII 1 Savage Aim Materia VII 1 Savage Might Materia VII ![]()
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